REACTORPLAY THE PHENOMENA

FIELD 1, Glowing Drop

FIELD 01Glowing DropARCADE 01 · MOTION / TIMING
Glowing Drop ready
FIELD 02Streak SnapARCADE 02 · ENERGY / CONNECTION
Streak Snap ready
FIELD 03Ring SnapARCADE 03 · INTERFERENCE / AIM
FIELD READYRing Snap

Hold the gold node and tap when both wavefronts cross it.

FIELD 04Charge ShotARCADE 04 · HOLD / RELEASE
FIELD READYCharge Shot

Hold to charge. Release inside the drifting GOLD band.

FIELD 05Hold FireARCADE 05 · INHIBITION / RESTRAINT
FIELD READYHold Fire

Tap the instant it's GO. Freeze the instant it's NO-GO.

FIELD 06Keep TimeARCADE 06 · ENTRAINMENT / INTERNAL CLOCK
FIELD READYKeep Time

Four beats, then silence — keep tapping the beat.

LABAdvanced LabsLONGER RUNS · DEEPER FIELDS
ADVANCED LAB

Go deeper

The Arcade teaches the verb in nine taps. A Lab runs longer and pushes the same measurement further.

FIELD 01Glowing DropARCADE 01 · MOTION / TIMING
FIELD READYGlowing Drop

Tap as the glowing drop crosses the lime capture gate.

FIELD 02Streak SnapARCADE 02 · ENERGY / CONNECTION
FIELD READYStreak Snap

Tap the instant the two nodes meet.

FIELD 03Ring SnapARCADE 03 · INTERFERENCE / AIM
FIELD READYRing Snap

Hold the gold node and tap when both wavefronts cross it.

FIELD 04Charge ShotARCADE 04 · HOLD / RELEASE
FIELD READYCharge Shot

Hold to charge. Release inside the drifting GOLD band.

FIELD 05Hold FireARCADE 05 · INHIBITION / RESTRAINT
FIELD READYHold Fire

Tap the instant it's GO. Freeze the instant it's NO-GO.

FIELD 06Keep TimeARCADE 06 · ENTRAINMENT / INTERNAL CLOCK
FIELD READYKeep Time

Four beats, then silence — keep tapping the beat.

LABAdvanced LabsLONGER RUNS · DEEPER FIELDS
ADVANCED LAB

Go deeper

The Arcade teaches the verb in nine taps. A Lab runs longer and pushes the same measurement further.

FIELD 01Glowing DropARCADE 01 · MOTION / TIMING
FIELD READYGlowing Drop

Tap as the glowing drop crosses the lime capture gate.

FIELD 02Streak SnapARCADE 02 · ENERGY / CONNECTION
FIELD READYStreak Snap

Tap the instant the two nodes meet.

FIELD 03Ring SnapARCADE 03 · INTERFERENCE / AIM
FIELD READYRing Snap

Hold the gold node and tap when both wavefronts cross it.

FIELD 04Charge ShotARCADE 04 · HOLD / RELEASE
FIELD READYCharge Shot

Hold to charge. Release inside the drifting GOLD band.

FIELD 05Hold FireARCADE 05 · INHIBITION / RESTRAINT
FIELD READYHold Fire

Tap the instant it's GO. Freeze the instant it's NO-GO.

FIELD 06Keep TimeARCADE 06 · ENTRAINMENT / INTERNAL CLOCK
FIELD READYKeep Time

Four beats, then silence — keep tapping the beat.

LABAdvanced LabsLONGER RUNS · DEEPER FIELDS
ADVANCED LAB

Go deeper

The Arcade teaches the verb in nine taps. A Lab runs longer and pushes the same measurement further.

FIELD 01Glowing DropARCADE 01 · MOTION / TIMING
FIELD READYGlowing Drop

Tap as the glowing drop crosses the lime capture gate.

FIELD 02Streak SnapARCADE 02 · ENERGY / CONNECTION
FIELD READYStreak Snap

Tap the instant the two nodes meet.

FIELD 03Ring SnapARCADE 03 · INTERFERENCE / AIM
FIELD READYRing Snap

Hold the gold node and tap when both wavefronts cross it.

FIELD 04Charge ShotARCADE 04 · HOLD / RELEASE
FIELD READYCharge Shot

Hold to charge. Release inside the drifting GOLD band.

FIELD 05Hold FireARCADE 05 · INHIBITION / RESTRAINT
FIELD READYHold Fire

Tap the instant it's GO. Freeze the instant it's NO-GO.

FIELD 06Keep TimeARCADE 06 · ENTRAINMENT / INTERNAL CLOCK
FIELD READYKeep Time

Four beats, then silence — keep tapping the beat.

LABAdvanced LabsLONGER RUNS · DEEPER FIELDS
ADVANCED LAB

Go deeper

The Arcade teaches the verb in nine taps. A Lab runs longer and pushes the same measurement further.

FIELD 01Glowing DropARCADE 01 · MOTION / TIMING
FIELD READYGlowing Drop

Tap as the glowing drop crosses the lime capture gate.

FIELD 02Streak SnapARCADE 02 · ENERGY / CONNECTION
FIELD READYStreak Snap

Tap the instant the two nodes meet.

FIELD 03Ring SnapARCADE 03 · INTERFERENCE / AIM
FIELD READYRing Snap

Hold the gold node and tap when both wavefronts cross it.

FIELD 04Charge ShotARCADE 04 · HOLD / RELEASE
FIELD READYCharge Shot

Hold to charge. Release inside the drifting GOLD band.

FIELD 05Hold FireARCADE 05 · INHIBITION / RESTRAINT
FIELD READYHold Fire

Tap the instant it's GO. Freeze the instant it's NO-GO.

FIELD 06Keep TimeARCADE 06 · ENTRAINMENT / INTERNAL CLOCK
FIELD READYKeep Time

Four beats, then silence — keep tapping the beat.

LABAdvanced LabsLONGER RUNS · DEEPER FIELDS
ADVANCED LAB

Go deeper

The Arcade teaches the verb in nine taps. A Lab runs longer and pushes the same measurement further.